getAll
Retrieves all server-created waypoints indexed by their server IDs.
Returns
waypoints(table<number, ServerWaypointEntry>): All waypoints indexed by server ID- Each entry contains:
target(number|number[]): The target player(s)data(WaypointData): The waypoint's configurationclientIds(table<number, number>): Player to client ID mapping
- Each entry contains:
Examples
List All Waypoints
local waypoints = exports.sleepless_waypoints:getAll()
for id, waypoint in pairs(waypoints) do
print(('Waypoint %d: %s at %s'):format(
id,
waypoint.data.label or 'No Label',
waypoint.data.coords
))
endCount Active Waypoints
local waypoints = exports.sleepless_waypoints:getAll()
local count = 0
for _ in pairs(waypoints) do
count = count + 1
end
print('Total active waypoints:', count)Debug Command
RegisterCommand('debugwaypoints', function(source)
local waypoints = exports.sleepless_waypoints:getAll()
print('=== Active Waypoints ===')
for id, waypoint in pairs(waypoints) do
local targetStr
if waypoint.target == -1 then
targetStr = 'Global'
elseif type(waypoint.target) == 'table' then
targetStr = 'Players: ' .. table.concat(waypoint.target, ', ')
else
targetStr = 'Player ' .. waypoint.target
end
print(('ID: %d | Target: %s | Label: %s'):format(
id,
targetStr,
waypoint.data.label or 'N/A'
))
end
print('========================')
end, true)Find Waypoints by Type
local waypoints = exports.sleepless_waypoints:getAll()
local checkpoints = {}
for id, waypoint in pairs(waypoints) do
if waypoint.data.type == 'checkpoint' then
checkpoints[id] = waypoint
end
end
print('Found', #checkpoints, 'checkpoint waypoints')