backItems 2.0
Overview
you can find the config in backitems/config.lua
The backItems
module comprises two main configurations:
- Default Slots Configuration (
defaultSlots
) - Back Items Configuration (
BackItems
)
1. Default Slots Configuration (defaultSlots
)
This configuration defines the default slots for item placement, each linked to a specific bone, position, and rotation.
Slot Class Specification
bone
(number): The ID of the bone where the slot is attached.pos
(vec3): The position vec (x, y, z) relative to the bone.rot
(vec3): The rotation vec (x, y, z) relative to the bone.
2. Back Items Configuration (BackItems
)
This configuration outlines the properties and placement rules for back items.
BackItem Class Overview
prio
(number): Sets the display priority of the item.group
(string, optional): Defines the slot group for the item, defaulting to 'back'.customPos
(table, optional): Specifies a custom position for the item, which includes:bone
(number, optional): The bone ID for custom attachment. Mandatory ifignoreLimits
is utilized.pos
(vec3, optional): The custom position vec. Mandatory ifignoreLimits
is utilized.rot
(vec3, optional): The custom rotation vec. Mandatory ifignoreLimits
is utilized.
ignoreLimits
(boolean, optional): When true, the item attaches regardless of available slots. Requires a fullcustomPos
setup.model
(number, optional): Necessary for non-weapon items or alternative models for weapons.
Configuration Examples
Configuring Default Slots
Define default slots in Config.defaultSlots
. Example:
Config.defaultSlots = {
['back'] = {
{ bone = 24818, pos = vec3(0.09, -0.16, 0.12), rot = vec3(0.0, 180.0, 0.0) },
...
}
}
Configuring Back Items
- the index for the back items should be the same as the item name in the inventory
Normal Weapon Back Item
Config.BackItems = {
['WEAPON_CARBINERIFLE'] = {
prio = 3,
group = 'back'
},
}
Normal Non-Weapon Back Item
Config.BackItems = {
['cone'] = {
prio = 3,
model = `prop_roadcone02a`, -- Required model for non-weapons
group = 'back'
},
}
Weapon Back Item with Alternative model
Config.BackItems = {
['katana'] = {
prio = 3,
model = `sheathed_katana`, -- Optional alternative model for weapons
group = 'back'
},
}
Weapon Back Item with customPos
Config.BackItems = {
['WEAPON_BAT'] = {
prio = 3,
group = 'back',
customPos = {
pos = { x = 0.4, y = -0.15 },
rot = { y = 270.0 }
}
},
}
Back Item with ignoreLimits
items with ignoreLimits
will ALWAYS equip when in the inventory. they dont use a slot group or prio, but do require a complete customPos
this is an example of a cone that gets put on your head
Config.BackItems = {
['cone'] = {
ignoreLimits = true,
model = `prop_roadcone02a`,
customPos = {
bone = 12844,
pos = vec3(0.06, 0.0, 0.0),
rot = vec3(0.0, 90.0, 0.0)
}
}
}
Customization Guidance
- Ensure correct bone IDs, positions, and rotations for desired item placements.
- Use
ignoreLimits
only with a completecustomPos
. - The
model
field is required for non-weapon items or alternative weapon models.