client
addGlobalPlayer

addGlobalPlayer

Registers a global interaction for players in the game. This function enables interactions with players, using customizable options for each interaction that can be triggered based on specified conditions.

Parameters

  • data (PedInteractionData): A table containing the interaction data. It must include:
    • id (string | number): A unique identifier for the interaction.
    • bone? (string or string[]): name of the bone to interact with or an array of bones. will use the first valid bone for the entity from the array
    • options (table): A list of options for the interaction. Each option is a table with the following fields:
      • label (string): The text displayed for the option.
      • icon (string): The simple FontAwesome icon name displayed for the option (e.g., "hand").
      • groups? (table<string, number>): table of allowed jobs and minimum grades for this Option
      • items? (string or string[] or table<string, number>): An item, array of items, or pairs of items-count required to show the option.
      • anyItem? (boolean): Only require a single item from the items table to exist.
      • remove? (boolean): when true, the entire interaction will destroy when this option is selected
      • canInteract? (function(entity?: number, distance: number, coords: vec3, id: string | number)): A function that determines if the option can be interacted with.
      • onSelect? (function(id: string | number, entity?: number, coords: vec3, distance: number)): function that gets called when the option is selected
      • export? (string): export that gets called when the option is selected.
      • event? (string): client event that gets called when the option is selected.
      • serverEvent? (string): server event that gets called when the option is selected.
      • command? (string): command that gets called when the option is selected.
    • offset? (vec3): The offset from the player's position where the interaction is located.
    • renderDistance? (number): distance at which the interaction indicator is visible. Defaults to 5.0.
    • activeDistance? (number): distance at which the interaction menu is visible. Defaults to 1.0.
    • cooldown? (number): The cooldown time in milliseconds between interactions to prevent spamming. Defaults to 1000.
    • removeWhenDead? (boolean): If this is set to true the interaction will be removed when the entity is dead. if it is a global interation, it will prevent the interaction from being added again while dead
    • sprite? (table) a table of override data for the indicator sprite (small circle by default in config)
      • dict? (string) texture dictionary
      • txt? (string) texture name
      • color? (vec4) color

Example

interact.addGlobalPlayer({
    id = "uniquePlayerInteractionId",
    options = {
        {
            label = "Interact with Player",
            icon = "hand",  -- Example simple FA icon name
            groups = {['police'] = 1},
            items = {['money'] = 100},
            onSelect =function(data) print("Player interaction triggered") end,
            canInteract = function(entity, distance, coords, id)
                return true
            end
        }
    },
    offset = vec3(0, 0, 1.0),
    bone = "head",
    renderDistance = 10.0,
    activeDistance = 2.0,
    cooldown = 1500
})
 

export

    exports.sleepless_interact:addGlobalPlayer(data)